![]() ![]() If you have any issues please let us know, or shoot us an email and we'd be happy to assist. You just have to click on a little arrow letter on the Details section. In your accounts should be an added item with your Steam key for testing (I think I added that line item twice, but it's the same key). If you haven't setup an account, generate one by resetting your password with the email you used with this kickstarter. To get your key, please logon to the whalenought website with your email you used here. There are a few more things we need to add to start expanding the testing zone, and you can check that progress on the update log, and we've pasted the current at the bottom of this post. So it would be best not to lay waste to scores of their laborers if you want to be friends. ![]() While it's not included due to the smaller scope of this test, if their reputation gets in the red, you wouldn't be able to ally with them. ![]() It's still buggy and lacking in some more cohesive itemization, but there are typically one of everything hidden around the zone to find and play around with.ħ.X also rounds out city systems like the faction hub mechanics, like calling for backup (interruptible) and their relationship with you, dictating if you'll be able to ally with them. This is a small slice of the city, though we had to remove cross-map characters and and things to do to make it more compatible with the area, you can still get a feel for the atmosphere and mechanics. You can check out some driving, shopping, local trouble and one of the gang factions. We'll be getting to those as we finish things up in 7.X. A lot of physics and visuals like the MFI street-scanners still needs another layer of polish, but they are available to play around with. Some of the main changes we've made based off feedback are some quality of life improvements - movement models are now more similar in and out of turn based mode (tile distances without the grid), getting into turn based mode is now only automatic to make that more streamlined, and cars also have a turn-based driving mode. There are details below on how to get your keys. There's a new demo area for testing and feedback - everyone at this point can now join in on the forums and ooze out your thoughts. By the looks of it, anyone can play this new demo on Steam, but this here Kickstarter update shares some additional information. Whalenought Studios, the team behind the upcoming cyberpunk RPG Mechajammer, have put together a new demo build just in time for this year's gamescom. ![]()
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